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Healing water starbound
Healing water starbound









healing water starbound healing water starbound

There are some tutorial quests that kind of guide you around, but almost all of them simply exist to get you to construct one of the many new crafting stations and leave you staring at yet another huge list of miscellaneous nonsense. That said, I did struggle in the beginning. Which is great because, at the moment, I don’t want it to.

healing water starbound

“I need to restock my supply of lead.” “Okay, I built the armor set that gives me immunity to proto-poison, so I should be able to get some Protocite Ore.” “I should really create an ocean base for the free water.” “Why haven’t I gotten my crop situation in order?” It never seems to end. Difficulty is increased across the board as well, making the exploration and exploitation of these new worlds require a lot of attention.Īfter every night that I play this game, I spend a few minutes in bed thinking about what I plan on accomplishing during the next playing session. There is now a large number of completely new planet types, and every planet has been infused with micro-biomes. Dozens of new elements and ores have been added to the game.

healing water starbound

What has won me over are all the changes made to support the above complexity. Having high resistances might be good for normal exploring, but extreme weather events might end up overcoming said resistances too.ĭoes all of that sound too complicated? I agree. A fiery planet might have three degrees of flammability, tied to 20/40/60% resistance levels, affected by all the previous items plus your race’s innate resistances (if any). Which have gotten more granular as well, of course. You are expected to use the proper EPP with a relevant Augment (21 choices) with a corresponding armor (101 new sets) tailored to the planetary conditions. There are now at least 33 EPPs with wildly varying effects, none of which give you blanket immunity to everything. In Frackin’ Universe, all that is thrown out the window. This progression path ensured that you went to the correct systems in the correct order on your journey to defeat the giant tentacle monster final boss. Each EPP upgrade was a strict upgrade, incorporating all of the immunities of the prior ones. For example, the vanilla experience has you leveling up an Environmental Protection Pack (EPP) to survive the elemental rigors of planetary progression – from no breathable oxygen to radiation immunity to cold immunity to fire immunity. Just to reiterate: FU is a mammoth mod that fundamentally changes complicates nearly all aspects of the vanilla Starbound experience. So, about 100 hours later, I continue to play Starbound’s Frackin’ Universe (FU) mod.











Healing water starbound